The last time I posted on this poor, neglected blog was in August 2023, and a lot has happened since then - I've been meaning to blog about it for ages, but time got away from me. So, consider this post a quick catch-up on some of the creative work I've been doing over the last 12 months or so. I say quick, but given I'm an all or nothing kinda of guy, let's see how long I write for this evening and how much detail I go into, shall we? Last year, starting on Friday June 8th and continuing on over the weekend, I was a Guest of Honour at the innaugural Chaosium Con Australia ; a celebration of the games published by Chaosium Inc , a company whose work I've long admired and was once a regular contributor to, especially their game of Lovecraftian cosmic horror, Call of Cthulhu , which I first encountered in 1984; I also contributed significantly to Chaosium's Stormbringer and Elric! game lines, roleplaying games based on the work of enormously influential Englis...
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and if you were just about to go to bed, you could add:
7. A big hairy buff guy.
to things you were thinking (or dreaming) of.
I felt like it totally unbalanced the arc of the story which ended on a total downer. I suppose he was trying to allow for non-renewal of the series, but really he went too far.
And although Jack's hardly an ordinary character who would be expected to have ordinary relationships, it's still hard to get away from the superficial interpretation: bi-curious guy has emotionally unsatisfying relationship with a man and dies.
Sure if it was all sweetness and light that would be boring, but I think it would've been better tragedy if Ianto had had some unalloyed happiness in there somewhere.
But I should already know not to trust Davies with emotional stuff. He just doesn't know when to stop and I can only guess the page with the word subtlety on it is missing from his dictionary.